Sid Meier’s Civilization, a game to play
U. S. Sen. G.W. Norris
“To whom does war bring prosperity? Not to the soldier who for the munificent compensation of $16 per month shoulders his musket and goes into the trench, there to shed his blood and to die if necessary; not to the broken-hearted widow who waits for the return of the mangled body of her husband; not to the mother who weeps at the death of her brave boy; not to the little children who shiver with cold; not to the babe who suffers from hunger; nor to the millions of mothers and daughters who carry broken hearts to their graves. War brings no prosperity to the great mass of common and patriotic citizens. It increases the cost of living of those who toil and those who already must strain every effort to keep soul and body together. War brings prosperity to the stock gambler on Wall Street-to those who are already in possession of more wealth than can be realized or enjoyed.” - U.S. Sen. George William Norris (April 4, 1917)
In this speech Senator Norris details his reasons for opposing a Senate resolution entering the United States in World War I. He criticizes British and German acts of war toward neutral third parties and the use of American citizens as “insurance policies to guarantee the safe delivery of munitions of war to belligerent nations.” Norris also criticizes opportunistic businessmen who seek to profit from the war.
The Game - CIVILIZATION III
Sid Meier’s Firaxis Game “Civilization” is a widely renowned computer game in everyone’s personal computers. Kids, parents, professionals and people from all walks of life can play the game using only computer mouse. But the player brainpower in pursuit of winning the game is very important in order to build a Civilization that could stand the test of time.
Been playing Civilization III for two years now but I always ended up a loser. Only these past two weeks of my continuous long quest to win the game that I finally succeeded.
Civilization III is a game played by one player in a mind controlled game. The player chooses what nation he/she wants to play. Yesterday I played and selected Abraham Lincoln of the United States.
The player/nation starts from scratch. It needs workers or inhabitants to learn the secrets of farming, road-building and irrigation for them to settle down. The player/nation must build improvements to satisfy the needs of its people. The player monitors the Governor of each cities and emphasize how important are the food, peoples moods as well as commerce and production.
When a civilization develops, it can mobilize its economy for war. It starts with a Warrior (Stone Age) to Swordsman, longbow man and to high tech war equipments like warplanes, tanks and nuclear weapons. When a nation goes to war, it should have four types of combat units: ground/naval combat, bombardment, missile attacks, and air combat. But the player must have consistent amount of gold in the nation’s treasury to sustain military offensive and defenses against its enemies.
Winning the game can be achieved by purely military solution: conquer the world, civilization by civilization. If you eliminate all civilizations from the game, you win. Also, cultural victory which means make your whole civilization the envy of all any rivals, you win.
When your civilization builds an embassy in a rival’s capital city, or when a rival builds one in your capital, you can negotiate “Diplomatic Agreements” like trade embargo, military alliances such as mutual protection pacts and right of passage with friend nations against your enemies to win the game.
Because of my militaristic way of winning and constant desire to keep my nation rich and powerful are maybe the contributing factor of my many failures or losses for almost two years of playing CIV. III. What I like most is to watch my warplanes bombarding enemy improvements and I enjoy rival nation to perish in the world by one drop of my missiles/atomic bombs.
What I overlook is “Diplomacy“, the other area of winning the game which requires the player an excellent diplomatic skills. Like for instance, trading agreements to other civilized nations, more particularly offering them new technologies and resources, in exchange for something your nation don’t have. Building roads and access of sea route for trading purposes. Another one is lending them gold to sustain their survival and helping them to build again their nation caused by the destruction of war.
There are many other diplomatic ways to win the game. But in order to achieve it, you must be getting elected to the head of the United Nations. All nations are required to build a U.N. building, though the first nation to build will be the host country of the symbolic U.N. building. After the United Nations Building is built there are periodic votes by the council to elect a leader and to be elected, and a candidate must win a majority of all votes. If you are the one, you win the game.
Yesterday night from 10:00 AM to 11:45 PM almost midnight, armed with diplomatic strategy or approach, AT LAST! I WON THE GAME! Now, I am at PEACE and NO TO WAR. Sid Meier’s Firaxis Game “Civilization 1 to 4″ - A game to play. * BongA
The United Nations
Created in 1945 to maintain international peace and security, the United Nations was the second of two laudable efforts to establish an international authority on law and human rights between the self governing nations of the world. Headquartered in New York City, the United Nations was established at the end of World War II in response to the apparent ineffectiveness of the League of Nations to prevent another global conflict on the scale of “The War to End All Wars”. The organization was originally conceived in 1941 as the Atlantic Charter, an agreement signed between Winston Churchill and Franklin D. Roosevelt, but developed into a pact signed by 26 countries to try to stop the aggression of the Axis powers. In 1945, in a conference between “The Big Three”, Churchill, Roosevelt, and Stalin, the original charter was laid down. Throughout its history the United Nations has had great success in establishing many permanent international laws on subjects from human rights, international treaties, and worldwide decolonization. Although the United Nations does not have the power to enforce decisions or compel nations to take military action, the ability to compel member nations to impose economic sanctions against countries guilty of violating security orders gives it significant power in the world stage.